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Archive for the ‘Business models’ Category

What About Me?

As I patiently wait for my invitation to join Spotify, I can’t help but think about the way social media and all of the newest online, must-join sites have used exclusivity to create buzz. I couldn’t help but feel “accepted” when I finally received the invite to join Google+. I relate it to getting a bid from a popular fraternity or even getting invited to a great party. Like the kids that stuffed themselves with chocolate with the hopes of visiting Willy Wonka’s Chocolate Factory, there are millions of people staring at their inboxes waiting for their golden ticket to explore parts of the web that are new and uncharted.

Whether it be a new website or gadget, brands have us all waiting patiently to visit or play with them. I gave TechCrunch’s live blog feed during the unveiling of the iPad2 the same attention I gave the final episode of the Sopranos (but at least Apple gave me something to look forward to). Is it because Twitter and Facebook have become boring? Not really. It seems like Facebook comes out with a new feature monthly. I think it’s because we are all trying to stay ahead of the curve. In my case, I want to be able to share something new with a client, especially the “next big thing.” But a lot of these new offerings make life easier. Apple’s iCloud will be available in Fall. I have hundreds of apps and documents in addition to thousands of songs and pictures spread across five different devices in my home, office, and pocket. To me, iCloud equals organization and efficiency, something I am sure we could all use more of in our lives.

So be patient all, and if you’re looking for an invite to Google+, reach out to us on Facebook and we’ll hook you up. Also, check out some of the links below for a couple of shortcuts to getting an invite to Spotify.

http://www.spotify.com/us/coca-cola/

http://venturebeat.com/2011/07/14/spotify-invites-from-klout/

Don Middleberg
Middleberg Communications, LLC
317 Madison Avenue, 15th Fl.
(entrance on 42nd st)
New York, NY 10017
P:  212-812-5664
M: 914.629.3999
twitter.com/donmiddleberg

don@middlebergcommunications.com

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The Landmark Aviation story

By Hans Ullmark, Founder and CEO at Collaborate and a member of Gerbsman Partners Board Of Intellectual Capital.

How much is a brand worth – just the brand itself – in actual dollars. This rather unusual story provides an answer.

A few years ago three aviation services companies came together under new ownership to form a new company, Landmark Aviation, with sales of around $750M. All three founding companies had long histories in the aviation industry, with their own distinct corporate cultures and business processes.

Landmark Aviation’s new management team was faced with lots of practical challenges, and two big questions, namely, “How do we turn these diverse companies into a single organization with a common purpose and business focus?” and “How do we create a single, sustainable brand?”

Fortunately, they had the foresight and wherewithal to address these questions in a deliberate way, both internally and externally. They knew that a strong brand would not only help get business off to a flying start (pun intended), but that it would also help the company command a higher acquisition price, in the likely event that it were to be sold sometime in the future.

In order to create a brand strong enough to transcend the three founding brand names, along with their combined 150 years of heritage in the industry, the marketing team employed an approach we call “brand-led change.” It’s designed to help accelerate the growth of brand asset value for companies going through disruptive transitions such as mergers, acquisitions and new leadership, and it consists of the following steps.

Step 1: Know the brand’s strengths, and the competition’s relative weaknesses.

The first step was to conduct qualitative research, both internally and externally, to provide management with actionable insights, rather than the typical overload of abstract data that traditional research companies tend to offer. The results gave management the tools to define both a customer-driven service offering, and a unique brand positioning.

Step 2: Provide a compelling vision.

Internally, people wanted to know what the common purpose of the new, “merged” company would be. The vision was expressed as: “We are dedicated to enhancing the ownership and operating experience for every customer.”

Step 3: Start internally, then go externally.

Before any marketing and sales activities were put in motion, management launched an internal program called “Living the Vision.” It introduced the new company and the new brand to Landmark Aviation’s 2,400 employees in 35 locations across North America. As a result, the new organization entered this fiercely competitive field (a handful of well-established service providers fighting for market share) with highly motivated employees, clear on their goal of becoming the country’s leading aviation services company.

Step 4: Retain existing customers.

Along with creating the new brand came the necessity of demonstrating to existing customers that the new entity was stronger than it had been before, and was relentlessly focused on bringing more value than its competitors.

After the launch of the new brand, Landmark helped minimize confusion by clearly communicating that the services offered were just what the customers had asked for. Many of the airport operations, the so-called FBO terminals, were re-designed and upgraded. The resulting feeling — of a fresh, new company backed by extensive experience — resonated with customers, who overwhelmingly stayed with Landmark.

Step 5: Win new customers.

Confident of retaining existing customers, Landmark set out to win new ones, reaching out to nearly all their constituents via a broad-based marketing effort that included a strong web presence, print advertising, direct marketing, an impressive trade show calendar, local events, sales tools, an active PR agenda and branding at over 30 airports around the country. The rather traditional and conservative aviation services industry was unprepared for how quickly and convincingly the new company had gotten its act together. In taking the industry by surprise, Landmark took market share with it.

Step 6: Measure your progress…and then wait for the offers.

After 18 months, a tracking study revealed that Landmark had climbed to a No. 2 ranking in “most preferred provider” status in all of the different segments and service categories in corporate aviation. The owners soon started receiving offers to sell the company.

The offers were not made solely for the entire company, but for parts of it as well. In particular, offers came in for the FBO part of the Landmark operation, both with and without the Landmark brand name. The difference between the offers was that the one that included the Landmark brand name was approximately $70M higher.

The day the sale closed, the new owner walked away with both the operation and the brand name, and we realized the value of just the Landmark Aviation brand was around $70M.

Given that the costs for building the brand over nearly a two-year period were around $8M, this meant that the investment in building the brand had yielded a return of 875%. Few, if any, investments in the lifespan of a corporation ever generate such remarkable returns in such a short time.

Of course, every company, and every brand, is different. But the process of building a brand doesn’t change that much: know the competition better than you know yourself; start internally and work your way out, because your own people are among your greatest resources; retain your existing customers, and then go after new ones with everything you’ve got; measure your progress (and maybe, in some cases, field the offers); and finally, put all the resources you can behind creating a differentiating brand idea – an idea that helps visualize the brand.

And who wouldn’t like 875% return on marketing.

Collaborate
Collaboratesf.com

If you’d like to know more about the external team that helped Landmark Aviation build its brand and its business, call Hans Ullmark at Collaborate (415) 710 2139.

About Gerbsman Partners

Gerbsman Partners focuses on maximizing enterprise value for stakeholders and shareholders in under-performing, under-capitalized and under-valued companies and their Intellectual Property. Since 2001, Gerbsman Partners has been involved in maximizing value for 68 technology, life science and medical device companies and their Intellectual Property and has restructured/terminated over $795 million of real estate executory contracts and equipment lease/sub-debt obligations. Since inception in 1980, Gerbsman Partners has been involved in over $2.3 billion of financings, restructurings and M&A Transactions.

Gerbsman Partners has offices and strategic alliances in San Francisco, Boston, New York, Washington, DC, Alexandria, VA, Europe and Israel.

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Article from SFGate.

“EBay Inc.’s purchase of mobile-payment startup Zong Inc. for $240 million is stepping up pressure on companies such as Google Inc. and American Express Co. to make their own acquisitions in the market.

Google has held exploratory discussions with mobile-payment startups, according to two people with knowledge of the meetings. Credit card companies, including American Express and Visa Inc., also are meeting with takeover candidates, though deals may not be imminent, people familiar with the talks said.

More consumers are looking to pay for things like movie tickets, apps and other items with their phones – rather than cards or cash. That’s pitting financial-service providers, which benefit from transactions, against technology companies like Google. Both sides aim to use mergers and acquisitions to shore up their positions, said Richard Crone, who runs Crone Consulting LLC, a firm focused on mobile banking and payments.

“There’re much more M&A and roll-ups to come in this space,” Crone said. “You will see the activity happening before the end of the year.”

The total value of mobile payments will reach $670 billion by 2015, up from $240 billion in 2011, according to Juniper Research. That includes transactions for digital and physical goods, money transfers and payments using near field communication – a wireless technology that lets users tap their phones against a reader to make a purchase.

Mainstream acceptance

Many companies are shopping for startups that help users charge purchases to their phone bills. Within a year, 40 percent of all U.S. mobile subscribers will put items other than ring tones on wireless bills, according to Chetan Sharma, an industry analyst in Issaquah, Wash. That’s up from 30 percent now.

Potential acquisition targets include Boku Inc.; Payfone Inc.; BilltoMobile, which is majority-owned by Danal Co.; and Amdocs Ltd.’s OpenMarket Inc., Sharma said.

Syniverse Technologies Inc., MindMatics AG’s Mopay unit, Bango and Vindicia Inc. could be candidates as well, according to Crone. Acquisition targets will sell for 10 to 20 times their trailing 12-month sales, he said. It’s unclear how that measures up against the Zong deal because eBay didn’t disclose the startup’s revenue when it announced the purchase last week.

Still, some startups may struggle to attract a deep-pocketed suitor or land that kind of premium. And large technology and finance companies may choose to develop the capabilities themselves.

‘Pressure to act’

Representatives from Google, American Express and Visa declined to comment on any potential deals, as did Bango, Boku, Payfone, Syniverse and Vindicia. OpenMarket didn’t respond to requests for comment.

Ingo Lippert, CEO of Palo Alto’s Mopay, said the Zong deal will likely give rise to more acquisitions, though his company is “solely focused” on operations.

“We’ve been forecasting consolidation within the mobile-payments space for some time,” Lippert said in an e-mail. “With Zong’s acquisition, companies testing out solutions within the mobile-payments market will now feel increased pressure to act.”

Investments in payment startups began picking up several months ago. In February, Visa agreed to spend about $190 million, plus performance incentives, to purchase PlaySpan Inc. The company handles purchases of virtual goods in online games and social networks. In April, American Express led a $19 million funding round in Payfone, a developer of a mobile-payment service.

EBay’s buying spree

Last year, eBay acquired Red Laser and Milo, two comparison-shopping applications that allow users to scan product barcodes and read reviews. With Zong, the company will get a bigger foothold for its PayPal payment service on phones, especially in developing countries.

Zong lets people pay for things by putting them on their mobile-phone bills. That’s attractive in emerging markets, where credit card adoption is low.

“The phone is ubiquitous, and credit cards are not,” Rodger Desai, CEO of Payfone, said.

U.S. carriers lets third-party services such as BilltoMobile operate on their networks. Verizon Wireless, for instance, allows charges of as much as $25 a month. BilltoMobile also declined to comment on whether it was a takeover target.

Carrier bills contained $3 billion worth of charges for virtual goods last year, and these charges are rising at 38 percent annually, Crone estimates. Those purchases can include ring tones, dating-site subscriptions and weapons for mobile video games.

Purchases of apps charged to wireless bills reached $5 billion last year and are growing at 68 percent a year, Crone said. Consumers in countries such as South Korea are increasingly charging physical goods to carrier bills as well.

“We are seeing very rapid growth,” said Jim Greenwell, CEO of BilltoMobile.”

Read more here.

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Article from SF Gate.

“Facebook began bringing video calling to the masses Wednesday, partnering with Skype to provide the free chat service to its 750 million members.

Video calling comes to the world’s largest social network as part of a larger overhaul of Facebook’s chat features. The updated service will allow users to create group text chats by adding multiple friends into the same window. The chat window also becomes more prominent, taking up the right side of the screen by default.

Speaking at the company’s Palo Alto headquarters, Facebook CEO Mark Zuckerberg said the updates marked a shift for the company away from simply adding users at an ever-faster clip.

“The driving narrative for the next five years or so is not going to be about wiring up the world, because a lot of the interesting stuff has actually been done,” he said. “It’s about what kind of cool stuff you’re going to be able to build, and what kind of new social apps you’re going to be able to build, now that you have this wiring in place.”

Zuckerberg said the shift was prompted in part by a surging demand for sharing information. Facebook users share twice as much today as they did a year ago, as measured by photos posted, comments written and other items.

Facebook’s announcements come on the heels of Google rolling out a new social offering, Google+, that duplicates many of the sharing functions found in Facebook. Google+ also includes a feature called Hangouts that enables group video chatting.

For starters, the Facebook-Skype partnership will only allow one-on-one chatting. Group video chat could be forthcoming, executives said, although on Skype’s stand-alone product, that feature costs money to use.

Zuckerberg said Google’s new product validated Facebook’s own works, and that in the future social features would become an expected part of every application.

The question is which Internet company will prove better at retaining users. Google has more unique users, but they spend less time on the site than Facebook users do. The more time users spend on a site, the more valuable it is to advertisers.

Susan Etlinger, an analyst at Altimeter Group, said Facebook’s large user base would make its video-calling feature instantly competitive with Google’s and other video chat services.

She said the company’s plans to build new services on top of their platform signaled a newfound maturity for the 7-year-old company.

“What I heard Mark say today is that Facebook is starting to focus more on the social aspect of social networking, whereas in the past they focused more on the networking and engineering,” she said. “It’s a really healthy shift.”

Executives at Skype, which was acquired by Microsoft in May for $8.5 billion, said the acquisition would introduce them to an enormous new audience and sell add-on services to them.

“We think this makes a lot of business sense as well,” Skype CEO Tony Bates said. “We get huge reach. In the future we’re talking about potentially also having Skype paid products available within the Web format that we saw here today, so we’re very excited about it.”

Every month, Skype’s users spend 300 million minutes making video calls, Bates said. At peak times, video represents more than half the company’s traffic. (Skype has 170 million regular users.)

Video chat should be available to everyone within a week, Skype product manager Mike Barnes said. Making calls requires users to download a small Java application through the browser.

At first, users will not be able to link their Facebook and Skype accounts. But that integration is in the works, Barnes said. Users who have microphones but not webcams will be able to make voice-only calls on Facebook, he said.”

Read more.

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Article from GigaOm.

“In some cases, cloud computing is merely a means to avoid investing in “undifferentiated heavy lifting,” but when done right, it actually can be a source of significant competitive advantage. So says Zynga, at least, which highlighted its unique cloud infrastructure, as well as its advanced analytics efforts, as part of its core strengths in the S-1 statementit filed this morning.

According to the form, Zynga views its “scalable technology infrastructure” as a core strength, stating, “We have created a scalable cloud-based server and network infrastructure that enables us to deliver games to millions of players simultaneously with high levels of performance and reliability.” In describing its cloud infrastructure as an important aspect of its business, Zynga’s S-1 says:

Our physical network infrastructure utilizes a mixture of our own datacenters and public cloud datacenters linked with high-speed networking. We utilize commodity hardware, and our architecture is designed for high availability and fault tolerance while accommodating the demands of social game play.

We have developed our architecture to work effectively in a flexible cloud environment that has a high degree of elasticity. For example, our automatic provisioning tools have enabled us to add up to 1,000 servers in a 24-hour period in response to game demand. We operate at a scale that routinely delivers more than one petabyte of content per day. We intend to invest in and use more of our own infrastructure going forward, which we believe will provide us with an even better cost profile and position us to further drive operating leverage.

Zynga has been touting its Z Cloud infrastructure for more than a year, which reverses the conventional approach to hybrid cloud computing. Whereas many analysts initially assumed companies would use private clouds as a gateway to public clouds, Zynga uses Amazon EC2 as a staging ground before ultimately moving games onto private cloud resources. Essentially, Amazon’s cloud lets Zynga scale elastically and determine average traffic load and other metrics, so that it can optimize its internal infrastructure for each game’s specific needs.

The goal of this strategy is efficiency: Zynga doesn’t have to invest in more resources than necessary upfront, nor does it have to worry about underprovisioning resources or otherwise inadequately configuring them when it brings games onto its private cloud. In many cases, private clouds can cost less than public clouds for applications with fairly stable usage patterns, and they help companies meet various requirements around security and compliance. Zynga uses Cloud.com for its private cloud infrastructure, as well as RightScale as a management layer that makes for a uniform experience in terms of managing both public and private resources.

As is the case with every leading web company, Zynga also highlights its big data strategy as a key differentiator. Describing its “sophisticated data analytics,” the S-1 notes, “The extensive engagement of our players provides over 15 terabytes of game data per day that we use to enhance our games by designing, testing and releasing new features on an ongoing basis. We believe that combining data analytics with creative game design enables us to create a superior player experience.”

Cloud computing and advanced analytics are double-edged swords, though. As Zynga’s S-1 acknowledges, relying on publicly hosted cloud computing resources makes it vulnerable to service outages like Amazon Web Services’ infamous April 2011 outage, which temporarily downed both FarmVille and CityVille. “If a particular game is unavailable when players attempt to access it or navigation through a game is slower than they expect, players may stop playing the game and may be less likely to return to the game as often, if at all,” the form states.

Relying on advanced infrastructures and analytics also means competing with companies such as Facebook, Google and others for employees skilled enough to keep Zynga’s operations on the cutting edge. Specifically, the company acknowledges, “game designers, product managers and engineers” are in high demand, making attracting and retaining them a resource-intensive process. In some cases, this has meant offering particularly attractive employees lucrative stock options, which could come back to bite the company. As it notes in the S-1, “[W]e expect that this [IPO] will create disparities in wealth among our employees, which may harm our culture and relations among employees.”

Read original post here.

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