Feeds:
Posts
Comments

Archive for the ‘Digital Marketing’ Category

Bunchball, gamificationArticle from GigaOm.

Gamification is thought of as a hyped buzzword by skeptics, but it’s increasingly being used by corporations to incentivize consumers and motivate employees. As enterprise adoption of gamification grows, that could make gamification startups the next hot acquisition target in the coming years.

Social enterprise acquisitions have been the all the rage in the last year. But if you want to find the next big acquisition target, consider gamification startups.

Bunchball founder and Chief Product Officer Rajat Paharia told me he expects it won’t be long before gamification companies will be buyout targets soon by the SAPs, Oracles, Microsofts and Salesforces of the world. Obviously, he has a vested interest in this, but there are some compelling reasons for why this theory may come true in the near future.

Badgeville, gamificationGamification, with its reliance on points, badges, leaderboards and rewards, appeals to some basic human desires for fun, competition, interaction and achievement. The concept has been around for year and has been traditionally used to incentivize consumer behavior; think of frequent flyer programs and other loyalty systems. But corporations are increasingly seeing this as an effective way to get more productivity out of workers. As more work moves online and goes virtual, firms are looking for new tools to encourage their employees and push them toward their goals.

“Gamification is a core offering for the enterprise,” said Gabe Zichermann, the chairman of the Gamification Summit. “Today it’s a tactic but over the the next couple of years it’s going to be a core feature set for enterprises driven by the consumerization of IT.”

Zichermann doesn’t think there will be a lot of immediate acquisitions of gamification startups this year. But in the next 12-24 months, he believes big enterprise companies will start to make moves in this space as their top executives realize the strategic benefits of gamification.

Bunchball, gamificationFor many big software companies, adding gamification can complement social collaboration tools such as Yammer and Chatter and can work alongside existing HR performance software and customer relationship management programs. It can become part of a complete suite of services that software companies offer their clients, who want to engage both consumers and their own workers. Many of the big players are already making investments in this area.  Salesforce last year bought Rypple, a social performance management platform that employs game mechanics. IBM has been working on its own product called Innov8, which has been effective in generating leads and traffic to its website.

Gartner has predicted that by 2014, more than 70 percent of Global 2000 organizations will have at least one “gamified” application and half of organizations that manage innovation processes will gamify those processes by 2015. While some companies are already dabbling with their own in-house gamification efforts, many other enterprise companies are turning to startups like Bunchball, Badgeville, BigDoor, Gigya and others to implement game mechanics into their processes.

Paharia, who founded Bunchball in 2007 before the term “gamification” took hold, said his company now has more than 200 customers including names such as Warner Brothers, Comcast, Hasbro, Mattel and others. About 90 percent of the business through the end of last year was selling to corporate customers, who used gamification to engage consumers. But now, about 35 percent of Bunchball’s deployments are for companies using game mechanics to motivate enterprise workers.

badgevilleHe said enterprise software companies and their customers are realizing that gamification can be an effective tool in addressing the constant struggle over getting workers to use software.

“They’re all making software but whoever figures out how to get their software used regularly will win. It’s a problem of motivation,” he said.

A year ago, Bunchball introduced a product called Nitro for Salesforce’s AppExchange, giving Salesforce customers an easy way to add on gamification tools. Bunchball has also teamed with Jive to integrate its game mechanics into Jive’s social business platform. Rival Badgeville has partnered with Yammer to improve employee performance and launched its own program to integrate with enterprise software applications from Jive, Omniture and Salesforce.com.

The big question is will the big enterprise software players be content to partner with gamification startups or will they seek to buy the technology or try to build it themselves. If these companies can develop the gamification knowhow in-house, that could keep them from looking to acquire any of the dedicated gamification startups.

Gamification still faces plenty of hurdles. It will need to prove it can produce consistent, tangible results. And it will also need to overcome the skepticism of critics, who see a lot of hype and buzz in the concept. Many still see gamification as a passing fad or old methods dressed up in new terminology.

But if this crop of gamification startups continue to win over corporate customers and prove their worth in the enterprise, don’t be surprised if we see them get snatched up in the next couple years.

Read more here.

Read Full Post »

25 People Every New Founder Should Meet In New York Tech

Alyson Shontell     | Jun. 7, 2012, 3:41 PM

Don’t be fooled by his party pictures. Ben Lerer is one of the smartest businessmen in New York tech.

New to the New York startup scene?
Don’t know a soul but in search of funding, press and good people?

Make your first 25 meetings with these well-connected people in New York.

They’re the gatekeepers to everything a founder could need.

Check out the 25 people you need to meet in New York tech.
Read more: http://www.businessinsider.com/25-people-to-meet-in-new-york-tech-2012-6#ixzz1xEt2cCru

Read Full Post »

Article from TechCrunch.

Your Powerpoint pitchdeck is so boring. So. Freaking. Boring. Although tech bloggers aren’t sent startup’s actual pitchdecks as often as investors are (thankfully), we’re still walked through them on dreadful, “let me read to you from my Powerpoint” phone calls more often than should be socially acceptable. That’s why when image aggregator Piccsy, which is simultaneously a competitor to Pinterest as well as a top 20 content source for the site,  pinged us to take a look at its pitch deck, we were pleasantly surprised. A pitchdeck that’s actually fun to read? Can such a thing exist?

Piccsy.com/investors hosts the company’s public pitchdeck, and it’s a striking, visual representation of the data that would be typically found in bullet-pointed slideshows. The format leads you to wander through content and explore, much like Piccsy itself does. CEO Daniel Eckler admits that he doesn’t even know how to use Powerpoint. “I’ve only ever opened the program once or twice in my life,” he says. But it wasn’t just lack of know-how that led the company to ditch the idea of the traditional deck. As outsiders from Toronto, they wanted to stand out, Eckler says.

“We began with a problem (how to get investors to see our deck) and came up with a solution (create something unique, beautiful, informative, and easy to share), as opposed to going with the status quo,” Eckler explains. “This is conceivably the first thing investors are going to relate to when they see a company. Lots of companies that are innovative in other areas are sticking to an old model with their deck, even though they have the resources (dev/design) to do something special.”

Plus, he adds, a generic, Powerpoint-style deck wouldn’t be right for a site that’s all about discovering beautiful imagery.

For what it’s worth, the novel deck has been working. 50,000 pageviews and 15 inbound investor requests came in over the weekend, and the site got linked on Hacker News (where discussion delved into criticisms over content, however, but not the style.) Said one commenter, “it’s a beautiful presentation. I’m jealous….I’d absolutely pay to get a site like that.”

Say, Piccsy – if that whole image aggregation thing doesn’t work out…

The screenshot above is just a snippet. The full site is here.

Read more on Piccsy at www.piccsy.com.

Read the original article here.

Read Full Post »

Why Successful Branding Still Happens Offline

Agence France-Presse/Getty Images
Does Facebook offer better branding opportunities than word-of-mouth and human interaction?

The Facebook IPO has both the financial and marketing communities abuzz, and with good reason. Facebook is the king of the social media hill, and its growth and ability to attract a loyal and highly networked audience is to be admired.

For brands, however, online social networks are far from the Holy Grail of marketing.  The research is increasingly clear and compelling that for brands that want to be social and generate conversation, a far bigger and more powerful force is real world, face-to-face conversation.

It has been said that online social media is “word of mouth on steroids.” Key to that argument is a belief that online conversations will spread to hundreds or thousands of people (and maybe more) with the click of a mouse. But while that is theoretically possible, it is not the way online sharing usually works. Most links that are shared reach only 5-10 people. And the huge legions of Facebook fans, it turns out, are not so actively engaged with the brands they once “liked.” Fewer than 1% of brand fans on Facebook have any type of active involvement, bringing those huge numbers back down to earth.

Meanwhile, our research finds that 90% of word-of-mouth conversations about brands take place offline, primarily face-to-face, in people’s homes and offices, in restaurants and stores, really anywhere people congregate. These conversations bring with them greater credibility, a greater desire to share with others, and a great likelihood to purchase the products being discussed than conversations that take place online.

So if not via Facebook and other social networking sites, what can brands do to get conversations started? It is important to fight the urge to start your marketing strategy with a particular tool or approach. Instead, start a story that consumers will want to talk about. What are the messages about your brand and category that make you talkworthy?

Next, it’s important to tap the right talkers. Who are the consumer influencers in your category, and your brand advocates? When and where do they talk, about what, and why? Often the people who have credibility when they talk are not the target customer. And the places to reach these influencers will not flow naturally from your media optimization plan unless you’re clearly focused on word of mouth as a primary goal. Media with the largest concentrations of influencers will surprise you.

Once you have your message and target in mind, only then does it make sense to choose the channels through which to reach people and to encourage sharing. And it turns out, the biggest and most productive channel to spark conversation is not online social media, but paid advertising. Fully one-quarter of conversations about brands include an explicit reference to ads. In fact, television advertising is far and away the single biggest driver of consumer conversation. Far from being a dinosaur, as some pundits say, television and other traditional media play a key role in today’s social marketplace.

Today’s consumer marketplace is highly social, but not because of particular platforms or technologies. The businesses that will be the most successful in the future are the ones that embrace a model that puts people– rather than technology – at the center of products, campaigns and market strategies. Those who achieve the greatest success will recognize that there are many ways to tap the power of today’s social consumer.

The great social wave is an opportunity that no business can afford to ignore or look at myopically. It’s happening all around us – and to the continuing surprise of many, it’s mostly happening face-to-face.

Ed Keller and Brad Fay are co-authors of The Face-to-Face Book: Why Real Relationships Rule in a Digital Marketplace, to be published in May by Free Press. They are also principals of the Keller Fay Group, a market research and consulting firm.

Read Full Post »

« Newer Posts