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Archive for the ‘internet’ Category

What About Me?

As I patiently wait for my invitation to join Spotify, I can’t help but think about the way social media and all of the newest online, must-join sites have used exclusivity to create buzz. I couldn’t help but feel “accepted” when I finally received the invite to join Google+. I relate it to getting a bid from a popular fraternity or even getting invited to a great party. Like the kids that stuffed themselves with chocolate with the hopes of visiting Willy Wonka’s Chocolate Factory, there are millions of people staring at their inboxes waiting for their golden ticket to explore parts of the web that are new and uncharted.

Whether it be a new website or gadget, brands have us all waiting patiently to visit or play with them. I gave TechCrunch’s live blog feed during the unveiling of the iPad2 the same attention I gave the final episode of the Sopranos (but at least Apple gave me something to look forward to). Is it because Twitter and Facebook have become boring? Not really. It seems like Facebook comes out with a new feature monthly. I think it’s because we are all trying to stay ahead of the curve. In my case, I want to be able to share something new with a client, especially the “next big thing.” But a lot of these new offerings make life easier. Apple’s iCloud will be available in Fall. I have hundreds of apps and documents in addition to thousands of songs and pictures spread across five different devices in my home, office, and pocket. To me, iCloud equals organization and efficiency, something I am sure we could all use more of in our lives.

So be patient all, and if you’re looking for an invite to Google+, reach out to us on Facebook and we’ll hook you up. Also, check out some of the links below for a couple of shortcuts to getting an invite to Spotify.

http://www.spotify.com/us/coca-cola/

http://venturebeat.com/2011/07/14/spotify-invites-from-klout/

Don Middleberg
Middleberg Communications, LLC
317 Madison Avenue, 15th Fl.
(entrance on 42nd st)
New York, NY 10017
P:  212-812-5664
M: 914.629.3999
twitter.com/donmiddleberg

don@middlebergcommunications.com

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Article from SF Gate.

“Facebook began bringing video calling to the masses Wednesday, partnering with Skype to provide the free chat service to its 750 million members.

Video calling comes to the world’s largest social network as part of a larger overhaul of Facebook’s chat features. The updated service will allow users to create group text chats by adding multiple friends into the same window. The chat window also becomes more prominent, taking up the right side of the screen by default.

Speaking at the company’s Palo Alto headquarters, Facebook CEO Mark Zuckerberg said the updates marked a shift for the company away from simply adding users at an ever-faster clip.

“The driving narrative for the next five years or so is not going to be about wiring up the world, because a lot of the interesting stuff has actually been done,” he said. “It’s about what kind of cool stuff you’re going to be able to build, and what kind of new social apps you’re going to be able to build, now that you have this wiring in place.”

Zuckerberg said the shift was prompted in part by a surging demand for sharing information. Facebook users share twice as much today as they did a year ago, as measured by photos posted, comments written and other items.

Facebook’s announcements come on the heels of Google rolling out a new social offering, Google+, that duplicates many of the sharing functions found in Facebook. Google+ also includes a feature called Hangouts that enables group video chatting.

For starters, the Facebook-Skype partnership will only allow one-on-one chatting. Group video chat could be forthcoming, executives said, although on Skype’s stand-alone product, that feature costs money to use.

Zuckerberg said Google’s new product validated Facebook’s own works, and that in the future social features would become an expected part of every application.

The question is which Internet company will prove better at retaining users. Google has more unique users, but they spend less time on the site than Facebook users do. The more time users spend on a site, the more valuable it is to advertisers.

Susan Etlinger, an analyst at Altimeter Group, said Facebook’s large user base would make its video-calling feature instantly competitive with Google’s and other video chat services.

She said the company’s plans to build new services on top of their platform signaled a newfound maturity for the 7-year-old company.

“What I heard Mark say today is that Facebook is starting to focus more on the social aspect of social networking, whereas in the past they focused more on the networking and engineering,” she said. “It’s a really healthy shift.”

Executives at Skype, which was acquired by Microsoft in May for $8.5 billion, said the acquisition would introduce them to an enormous new audience and sell add-on services to them.

“We think this makes a lot of business sense as well,” Skype CEO Tony Bates said. “We get huge reach. In the future we’re talking about potentially also having Skype paid products available within the Web format that we saw here today, so we’re very excited about it.”

Every month, Skype’s users spend 300 million minutes making video calls, Bates said. At peak times, video represents more than half the company’s traffic. (Skype has 170 million regular users.)

Video chat should be available to everyone within a week, Skype product manager Mike Barnes said. Making calls requires users to download a small Java application through the browser.

At first, users will not be able to link their Facebook and Skype accounts. But that integration is in the works, Barnes said. Users who have microphones but not webcams will be able to make voice-only calls on Facebook, he said.”

Read more.

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Article from GigaOm.

I have some news for Kevin Systrom and Mike Krieger, co-founders of Instagram, a San Francisco-based, photo-oriented, social network: They are the fastest growing photo sharing service on Twitter. I’m not surprised. As you know, many folks take photos and share them via Twitter, thanks to services like Twitpic, Yfrog and even Twitter itself. However, Instagram is slightly different; if you’re an iPhone user, you take a photo, upload to Instagram, then share it on Twitter.

Skylines, a Dutch startup focused on real-time photo search, has been analyzing the Twitter feed and has some unique insights into the market. From May 23 to June 26, 2011, Skylines found Instagram usage has gone up 38 percent: from 538,000 photos shared weekly to 740,000 photos shared each week.

Instagram CEO Systrom had recently observed that only 11 percent of Instagram members were using Twitter and by that metric, Instagram members might be adding about a million photos a day to Instagram. Add those two data points together, and one can extrapolate that Instagram is gathering steam. The service recently passed the five million subscriber mark. This level of engagement is one of the reasons why I believe Instagram has a chance of becoming the mobile social hub.

Skylines also shared some other data for the five-week period analysis.

  • From May 23rd to June 26, 2011, there were 33 million photos shared on Twitter via Twitpic, Yfrog, Instagram and Mobypicture (the four services indexed by Skylines).
  • Twitpic is no slouch. It was responsible for sharing of 3.295 million photos during the week of June 20, making it the largest photo-sharing service.
  • Yfrog was used to share 2.98 million photos during the same week.
  • The growth in the total number of photos shared in the five-week period measured was 17 percent.
  • Only 4 percent of the pictures are geo-tagged, while 15 percent have a hashtag.
  • Not surprisingly, weekends are the most popular days to share photos.

As the data shows, while Twitter might have launched its own photo sharing service via Photobucket, the independent photo-sharing services have not seen any kind of slowdown, though there are some dark clouds looming ahead for the likes of Twitpic and Yfrog.”

Read more here.

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Article from GigaOm.

“In some cases, cloud computing is merely a means to avoid investing in “undifferentiated heavy lifting,” but when done right, it actually can be a source of significant competitive advantage. So says Zynga, at least, which highlighted its unique cloud infrastructure, as well as its advanced analytics efforts, as part of its core strengths in the S-1 statementit filed this morning.

According to the form, Zynga views its “scalable technology infrastructure” as a core strength, stating, “We have created a scalable cloud-based server and network infrastructure that enables us to deliver games to millions of players simultaneously with high levels of performance and reliability.” In describing its cloud infrastructure as an important aspect of its business, Zynga’s S-1 says:

Our physical network infrastructure utilizes a mixture of our own datacenters and public cloud datacenters linked with high-speed networking. We utilize commodity hardware, and our architecture is designed for high availability and fault tolerance while accommodating the demands of social game play.

We have developed our architecture to work effectively in a flexible cloud environment that has a high degree of elasticity. For example, our automatic provisioning tools have enabled us to add up to 1,000 servers in a 24-hour period in response to game demand. We operate at a scale that routinely delivers more than one petabyte of content per day. We intend to invest in and use more of our own infrastructure going forward, which we believe will provide us with an even better cost profile and position us to further drive operating leverage.

Zynga has been touting its Z Cloud infrastructure for more than a year, which reverses the conventional approach to hybrid cloud computing. Whereas many analysts initially assumed companies would use private clouds as a gateway to public clouds, Zynga uses Amazon EC2 as a staging ground before ultimately moving games onto private cloud resources. Essentially, Amazon’s cloud lets Zynga scale elastically and determine average traffic load and other metrics, so that it can optimize its internal infrastructure for each game’s specific needs.

The goal of this strategy is efficiency: Zynga doesn’t have to invest in more resources than necessary upfront, nor does it have to worry about underprovisioning resources or otherwise inadequately configuring them when it brings games onto its private cloud. In many cases, private clouds can cost less than public clouds for applications with fairly stable usage patterns, and they help companies meet various requirements around security and compliance. Zynga uses Cloud.com for its private cloud infrastructure, as well as RightScale as a management layer that makes for a uniform experience in terms of managing both public and private resources.

As is the case with every leading web company, Zynga also highlights its big data strategy as a key differentiator. Describing its “sophisticated data analytics,” the S-1 notes, “The extensive engagement of our players provides over 15 terabytes of game data per day that we use to enhance our games by designing, testing and releasing new features on an ongoing basis. We believe that combining data analytics with creative game design enables us to create a superior player experience.”

Cloud computing and advanced analytics are double-edged swords, though. As Zynga’s S-1 acknowledges, relying on publicly hosted cloud computing resources makes it vulnerable to service outages like Amazon Web Services’ infamous April 2011 outage, which temporarily downed both FarmVille and CityVille. “If a particular game is unavailable when players attempt to access it or navigation through a game is slower than they expect, players may stop playing the game and may be less likely to return to the game as often, if at all,” the form states.

Relying on advanced infrastructures and analytics also means competing with companies such as Facebook, Google and others for employees skilled enough to keep Zynga’s operations on the cutting edge. Specifically, the company acknowledges, “game designers, product managers and engineers” are in high demand, making attracting and retaining them a resource-intensive process. In some cases, this has meant offering particularly attractive employees lucrative stock options, which could come back to bite the company. As it notes in the S-1, “[W]e expect that this [IPO] will create disparities in wealth among our employees, which may harm our culture and relations among employees.”

Read original post here.

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Article from SFGate.

“Facebook has sold about $6.6 million worth of its shares to the investment fund GSV Capital Corp. as the company is believed to be preparing for an initial public offering next year.

GSV said Monday that it had purchased 225,000 shares in the world’s most popular social network at an average price of $29.28 per share. The investment makes up about 15 percent of the publicly traded fund’s total portfolio.

On its website, GSV describes itself as a way for its investors to access “dynamic and rapidly growing” companies ahead of their IPOs.

The investment fund did not say how large its stake in Facebook is, compared with the company’s overall ownership, and did not offer clues to the overall valuation of the social network.

A $500 million investment in the Palo Alto company by Goldman Sachs and Digital Sky Technologies in January valued the company at $50 billion, though some anticipate the IPO will push the company to a valuation of as much as $100 billion.”

Read more here.

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