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Posts Tagged ‘Gerbsman Partners’

Here is an excellent read from GigaOm:

By now, most agree that this recession is likely be longer, deeper and fiercer than those in the past, rendering smaller, newer companies especially vulnerable. Such vulnerability is already playing out in the public markets: Over the past three months, the Russell 2000 has fallen much further than the Dow.

There is, however, a way for startups to not only stand out in this recession, but thrive in it: By being as disruptive as possible.

The me-too business model that fared pretty well during good times will be toxic this year. Venture-backed IPOs grew scarce last year and there will likely be few in 2009; merger activity is also expected to remain sluggish. Startups with little or no revenues or a high burn rate may not make it through December.

In an economy where risk is shunned, boldness is a risk that still offers a shot at success. It’s much easier to say this than to make it happen. But there is reason to believe that 2009 will allow original ideas, and companies behind them to come forth.

Click here to read the whole article at GigaOm

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Gerbsman Partners has been involved with numerous national and international equity sponsors, senior/junior lenders, investment banks and equipment lessors in the restructuring or termination of various Balance Sheet issues for their portfolio companies. These companies were not necessarily in Crisis, had CASH (in some cases significant CASH) and/or investor groups that were about to provide additional funding. In order stabilize their go forward plan and maximize CASH resources for future growth, there was a specific need to address the Balance Sheet and Contingent Liability issues as soon as possible.

Some of the areas in which Gerbsman Partners has assisted these companies have been in the termination, restructuring and/or reduction of:

  • Prohibitive executory real estate leases, computer and hardware related leases and senior sub-debt obligations – Gerbsman Partners was the “Innovator” in creating strategies to terminate or restructure prohibitive real estate leases, computer and hardware related leases and senior and sub-debt obligations. To date, Gerbsman Partners has terminated or restructured over $750 million of such obligations. These 75 deals were a mixture of both public and private companies, and allowed the restructured company to return to a path of financial viability.
  • Accounts Trade payable obligations – Companies in a crisis, turnaround or restructuring situation typically have accounts and trade payable obligations that become prohibitive for the viability of the company on a go forward basis. Gerbsman Partners has successfully negotiated mutually beneficial restructurings that allowed all parties to maximize enterprise value based on the reality and practicality of the situation.

About Gerbsman Partners

Gerbsman Partners focuses on maximizing enterprise value for stakeholders and shareholders in under-performing, under-capitalized and under-valued companies and their Intellectual Property. In the past 60 months, Gerbsman Partners has been involved in maximizing value for 50 Technology, Life Science and Medical Device companies and their Intellectual Property and has restructured/terminated over $750 million of real estate executory contracts and equipment lease/sub-debt obligations. Since inception, Gerbsman Partners has been involved in over $2.2 billion of financings, restructurings and M&A transactions.

Gerbsman Partners has offices and strategic alliances in Boston, New York, Washington, DC, San Francisco, Europe and Israel.

For more information, please contact Steven Gerbsman at steve@gerbsmanpartners.com

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What games stand the best chance of changing the broader industry in 2009, either by dramatically influencing what consumers play and purchase, or by demonstrating the commercial viability of new revenue models and genres? Below is a list of the 10 most likely candidates, culled from several experts in the field and myself. Keep an eye on these titles to see how well they perform — and whether they really do impact the future business of games. All are scheduled for 2009 release, but of course, dates are always subject to change.

The Games:

Allstate’s “Insight” Games
A series of “serious games” sponsored by Allstate that are designed to gauge reaction time and perception, the insurance company is currently testing them on older drivers, and may use them as a resource for offering discounts to successful players (who are assumed to be better insurance risks).

The Beatles Video Game
The upcoming music game from Harmonix is set for a 2009 holiday season release, and will fully integrate music from the Beatles’ massive catalog, with creative input from Sir Paul McCartney himself.

EyePet
“EyePet uses augmented reality technology to insert a virtual pet into a live camera feed of whatever room the camera is pointed at, and advanced motion and shape detection to make it interact convincingly with its virtual environment,” notes Thor Jensen.

EyePet
“EyePet uses augmented reality technology to insert a virtual pet into a live camera feed of whatever room the camera is pointed at, and advanced motion and shape detection to make it interact convincingly with its virtual environment,” notes Thor Jensen.

Free Realms
Now in beta, this is an MMORPG aimed at kids from Sony Online Entertainment, and “represents a new area both in terms of demographic and business model for SOE,” Cole said.

Grand Theft Auto: Chinatown Wars for the DS
The enormously popular Nintendo DS generally skews to very young gamers or older consumers who enjoy Brain Training and the DS’s many other “eduplay” games.

Killzone 2
Is the epic shooter and PS3 exclusive the last, best hope to revive Sony’s ailing console?

Lego Universe
Thor Jensen believes the upcoming MMORPG has the best chance to become the world’s most popular one.

Noby Noby Boy
A strange, nay, near indescribable game from the creator of the bizarre cult masterpiece Katamari Damacy, it’s a downloadable title for the PlayStation Network, and if it’s successful, Washburn foresees a renaissance for indie games, which usually earn far less significant profit margins than AAA mainstream games.

Scribblenauts
Developed for the Nintendo DS, Jensen described it as a traditional side-scrolling platform game that very cleverly incorporates the DS stylus control and word-recognition technology: write “ladder” on the touchscreen, for instance, and a realistic, usable ladder materializes in front of you.

Wii Sports Resort
Sequel to the popular but modest Wii Sports, David Cole sees the follow-up as a consumer loyalty test for Wii’s many casual users.

Read the full article here at NY Times.

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In the fine print of a  jobs report published today is some mixed news for Silicon Valley.
For the first time in this downturn, the region lost jobs; it has 4,000 fewer jobs than it did a year ago at this time, and its unemployment rate is 7 percent, according to the Center for the Continuing Study of the California Economy, which analyzed the California Bureau of Labor jobs data.

That rate compares favorably to California over all, which has an 8.4 percent unemployment rate, the research firm reported.  “California is following the nation into the longest and deepest national recession since the 1980s and, possibly, since the Great Depression,” writes Steve Levy, the firm’s research director.

As for Silicon Valley, he asserts the fundamental economic strengths of the region put it in a relatively good position, but a vulnerable one nonetheless. “Silicon Valley will enter the recession from a stronger position and be in a stronger position when the recession ends BUT the next 12 months will bring recession to the Valley — more job losses and rising unemployment,” he wrote in an e-mail message.

At this point, that sounds like a far cry from the technology-centric implosion of 2000 when unemployment hit 9.2 percent. Perhaps, even, the valley will benefit from stimulus and infrastructure spending by an Obama administration that favors the green technology that Silicon Valley’s venture investors — and big compa nies too — have banked on heavily.

Meantime, company executives and workers here say this downturn feels different from the dot-com bust. Then, the downturn felt more specific to the region. Not just tech companies, but commercial and residential real estate brokers, restaurant owners, hairdressers — everyone in the region — felt the pain of the bust, directly or indirectly. As one tech industry worker told me the other day, “When the bubble burst in 2000, it felt very personal to those working in the Web world.”

This time is less scary for some here because the pain is less concentrated and localized. On the other hand, there is a sense that this downturn has less of a simple explanation, and thus the factors behind it fell more out of control. The person I spoke to, a manager at a Web design firm, said: “It’s different because it’s everyone.”

By Matt Richtel

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Sales of video game software grew far less rapidly in November than they did in October, according to a report published Thursday by the NPD Group, a market research firm.

The data suggests that the video game market, which industry executives and analysts have characterized as relatively recession-proof, is feeling the pinch of consumer caution.

For the month of November, software sales in the United States were $1.45 billion, up 11 percent from the same month a year earlier. But that growth rate is down sharply from October, when sales were up 35 percent over a year ago.

More broadly, sales in the video game market over all — which includes software, hardware and accessories — rose 10 percent in November as compared with a year ago. In October, the increase was 18 percent.

Click here to read the full article at NY Times.com

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