Posts Tagged ‘resolution interactive’

Conventional Valley wisdom have been that free is good. In terms of Android, this is the case – free is good! But, once you start to compare it to iPhone, some essential questions come up.

I recently finished a iPhone project with a company out of Sweden, Resolution Interactive. My task was to reshape the business model from traditional PC- online to something fruitful. Coming into to the company early last spring, the finances was well below bad, the team was in dissaray, and the revenues where nill. When iPhone developer program then came available in mid april, we saw the chance and made a jump for it. Although pretty messy to begin with, Apple continued to publish supporting materials, reached out with a network of visionaries and helped us go through the ups and downs of discovering a new market, new business model and new way of marketing.

When we in mid October release the first game – Clusterball Arcade – we received som good reviews and quickly went for title nr. two – AquaMoto Racing. Succesful in my mission, I was able to create a new businessmodel and find a new market for a struggling game company – this with the help of Apple and iPhone.

So, the release of Android from Google, the OVI initiatives from Nokia etc. are all good, but I wonder if they really will be able to provide the multitude of support that Apple was able to provide to me. Also, the unified developer environment (Xcode), the one device, clean business model and pre-existing audience to market too makes it very hard to understand how anyone will be able to compete with Apple on this market segment.

Mark Sigal just posted a excellent article at GigaOm. His analysis below summed this up very clear to me:

“The reality is that openness is just an attribute -– it’s not an outcome, and customers buy outcomes. They want the entire solution and they want it to work predictability. Only a tiny minority actually cares about how or why it works. It’s little wonder, then, that the two device families that have won the hearts, minds and pocketbooks of consumers, developers and service providers alike (i.e., BlackBerry and iPhone) are the most deeply integrated from a hardware, software and service layer perspective.”

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Resolution Interactive, a Swedish game developer studio, last week released a sneek preview movie clip of an upcoming game iPhone action game. Gerbsman Partners is focusing on distribution strategies for iPhone applications and games and has a strategic relationship with Resolution Interactive.

“Clusterball® 2 for iPhone will aim to make a mark on the iPhone market by offering the highest quality of graphics and maneuverability through the gyro controls. With a fast-paced gameplay and obstacle rich environment, Clusterball® 2 for iPhone will be an adrenaline filled experience for young and old alike.

Aiming to explore the online features of the iPhone, as well as Resolution Interactive´s skills in online gaming – Clusterball® 2 for iPhone will offer online features including profile, highscores and challenger features.”

The video received 10.000 hits in 3 days.

Please visit their website for more info, www.resolutioninteractive.com

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